Thursday, December 27, 2012

I thought this was an interesting animation so...

I though this was an interesting and clever animation and it's been a while since I've posted anything because of the winter break so check this out! :)

Paper Motion Animation
Hope you enjoyed! 

Wednesday, December 12, 2012

Gossipi's Animations Film

This was the most hectic of projects I've ever had to complete! I had been trying to get it completed in the past 3 days but something always managed to come up. I couldn't find the right softwares and after days of searching for a simple software to make my movie I managed to finally fix my Windows Movie Maker. It was 4AM this morning (the due day) when I started the movie project and I finished it at 7AM! I nearly killed my Dell Laptop but it was worth it. Now it's time to enjoy the fruits of my labor. Enjoy! :)

I didn't use sound effects. Instead I synced the animations to the music which made it sound like I added sound effects. Thats the con of Windows Movie Maker. You can only add one line of audio.

Thanks for viewing!

See you next semester! 

Friday, December 7, 2012

Final Model Sheet for Gossipi

Here are my final model sheets for my character and this site’s mascot, Gossipi!

Thanks for viewing!

Day 13: Model Sheet Critique

Hey fellow animators! I know this post is a day or so late but I've had a lot on my mind and a lot to do. I’m going to make it as short as possible so I can get back to studying for finals.

On Day 13 the professor critiqued our Photoshop Model Sheets. He showed us a couple of the Photoshop commands to use on the keyboard so that we weren't stuck looking for each one. He also showed us how to put cast shadows under our key (colored) character view and he had us adjust each expression and pose of our characters so that they weren't all the same size and position. The adjusting helped to create a variety of views for our characters.

The professor didn't check our "S" Wave animations but have them ready next class because there is still a chance he could go around looking for them!

Homework Assignment:

The professor gave us a white foam board with a Permanent Auto Adhesive backing. WARNING! Do not remove the Auto Adhesive backing that reveals the sticky side. The professor does not want us to use that side. Instead you will cut each figure out of your model sheets and tape/paste them to the clear white side of the foam board in the same format used for Otterbutt. Your Photoshop Model Sheet does not have to look exactly like your model sheet board but it is preferred.

That’s all the info I've got for now! So get your Model Sheet Boards and your DVDs done for our final class- December 12th,2012. And have your "S" Waves too! I'd very much like to see what cleaver ideas you've all come up with.

Happy Animating! :)

Wednesday, December 5, 2012

Finalizing The Model Sheets: Introducing Gossipi The Site Mascot!

I've finally figured out how I want my model sheet. And I've also decided to call my character "Gossipi". Once of these days, maybe even some time over our break you'll see Gossipi as the mascot for this here blog site! Here are the models I've come up with.

I was bored in the middle of my Art History lecture when I drew this and I hadn't realized it at first but I drew the 3/4th Back view of my character which I needed in order to complete my Turn Around Model Sheet.

The strangest part was that it was exactly the same height as I needed to complete the Turn Around and I hadn't even looked at the old model sheet for reference at all. I flipped the page over onto my light box and began to trace the back re-drawing the figure with Gossipi's clothes on it. Then I added the values.

One final trace of each figure onto a clean sheet of paper and I had my complete turn around!

My red rough sketch and the main picture that I will be coloring.

This is the main picture that will be colored for the model sheet.

I traced all of my favorites onto one sheet to be handed in to the professor. I added a new sketch; the second sketch from the bottom left.

This is just a sneak peak screen pic I took of Gossipi colored. I wasn't sure what color I wanted her hair and eyes to be. I made her hair a shade of red and her eyes a bright green. When I asked my mother what colors she thought I should use before she even saw this picture she said "Red hair, green eyes". Weird huh? Either we think alike or she's psychic!

The last sneak peak screen pic of Gossipi! I'm not really all that great with shading and shadowing; this is actually my first time coloring like this as well. Now it's not set in stone but I'm really diggin' those Kiwi Mellon colors on her. What do you think? I settled with a Pink/Red Shade of hair for her and Bright/Forest Green Eyes. She's sporting Grey/Black yoga pants with a Dark Green Scarf around her waist and a Lime Green Shirt to compliment her eyes. It's all starting to come together now. I can start on a profile description for my character now!

Thanks for viewing! :)

Tuesday, December 4, 2012

Homework Sketches Due Day 12

Here are my completed homework sketches due on Day 12! I'm posting them late, but better late than never right? Enjoy!

If you're wondering why they're not so detailed, it's because the assignment was to draw 10 gestures short timed then do 10 more long timed. These are my short timed drawings. I had 2 Minutes for each one.

I spent 20 minutes on each of these to give them detail and value with my blending stub aka tortillion.

Thanks for viewing! :)

Wednesday, November 28, 2012

Day 12: Wrapping Up The Semester

As usual the professor checked the homework. The class was pretty small today. I wonder why. Anyway the professor showed us some DVD video on how Disney animates their cartoons. He showed the class how to do the "S" Wave animation, which I have already completed and posted my video of. The main highlight of today was all about our Final. On December 12th we are to hand in a DVD of our work and 2 Pictures.

*The first picture will be the original sketch of your model sheet. (Yes, you must hand in the original model sheet so if you're in love with it, make a copy and part ways with the original.)

*The second picture will be the photoshopped version of your model sheet printed on gloss paper. (Yes, it must be printed on gloss paper. If you print it on normal paper, the professor will not accept it. It will look like crap. You can go to the Equipment Lab with your Photoshopped model sheet on a flash drive and ask them to print it on glossy paper for you.)

*The DVD must contain a copy of your Photoshopped model sheet: the actual pdf file and rendered movies of the animations we have been doing throughout the semester.

Rendered Movie Animations to include:

*Finally put all of your animations together into one movie with sound effects!
Want to see this assignment completed? Click Here!

*Label the DVD with your full name, cell phone number and e-mail address.

When Photoshopping your model sheets, use the example model sheet of OtterButt for format reference. The first sketch of your character should be in red showing the rough drafting of your character. Next to that should be a full view of your character turning around. The middle drawing of your figure should be the largest full view of your character, colored with a cast shadow. To the left of the main drawing you should include 4-5 facial expressions and to the right you will include 4 full body poses of your character.

Remember to scan your model sheet at 300 dpi.
Put your name on the back of your model sheets, not the front.

Happy Animating and Character Creating! :)

"S" Wave Lasso Cowgirl Animation Film

Here is my "S" Wave Animation. I decided to make my "S" Wave a lasso with a Cowgirl. I also put a baby horse galloping in the background. Enjoy!

Thanks for viewing! :)

Thursday, November 15, 2012

Homework Sketches Due Day 11

Here are my completed homework sketches due on Day 11! Enjoy!

Thanks for viewing! :)

Day 11- Welcome Back To Class!: "S" Wave

Today's class was all about catching up with the Thursday Class. Because none of us besides Jon and a couple others were there on Thursday, the professor had to teach the Wednesday Class what the Thursday Class was working on. In other words, we are behind the Thursday class by a week and their Day 10 is our Day 11. The Thursday Class will most likely be learning the Seaweed Animation today for their Day 11. Instead of teaching the ball project all over again, (because Jon did that for me) I'm going to show you what I learned for the Seaweed Animation. If you need to do the Ball Overlap exercise you can click on any of the Day 10 links. If you're already done with your Ball Overlap you can read up on this post and complete your Seaweed Animation.

The professor went over it briefly, so that he could teach the rest of the class the previous animation. Nevertheless, Jon and I should be able to figure it out without much of a hassle (at least I already have). Figuring out this animation was as easy as observing the following pictures:
Imagine that straight vertical line is your seaweed in still water. The sideways "figure 8" is the path the tip of your seaweed will be traveling. To keep track of the tip of seaweed I found it easier to draw a bubble at the tip for each frame acting as a tick mark. Your tick marks should follow along the figure 8 in the direction the arrows are pointing. The tip of the seaweed will start at the center and trace through the line headed in the upper right direction of the figure 8. You can use the tip of your pinky to measure the distances for each tick mark. At first the tick marks will be at least one pinky tip away from each other.
A current comes by in the ocean and your seaweed begins to sway gracefully  Your first 6 lines will look like this. Notice how the line curves the most like an "S" when it reaches frame 6. Observe lines 1-6 as your tick mark sways to the right. The base of your seaweed line will begin its sway to the left at frame 3, while the tip of frame 3's seaweed line is still headed to the right. It also helps to imagine the line as a mouse or snake tail.
The current pulls backward and your seaweed sways to the left. Starting at frame 7 the tip of your seaweed line will take a curve around the right side of your figure 8 and begin it's sway to the left. Picture a whip or a lasso as  your seaweed is pulled out to the left and follow the lines and tick marks exactly as shown. The base of your seaweed will begin its sway to the right at frame 10. In frame 15 the tip of your seaweed will make its curve around the left side of the figure 8. Frames 15 and 16 are more than one pinkey space away from each-other, as frame 16 will quickly loop into frame 1.

If you drew all of your lines accordingly your master sheet should look something like this:

If you think you've got it right you are ready to trace each line onto a separate sheet of clean paper. The professor suggests you use your smaller animation paper for this exercise. Draw frames 1-16 and then film them to test the flow of your seaweed. If all looks well you can draw over each frame to make them look more like seaweed or an object of your choice. Be sure to include a background and film it looping on 3's, 2's and 1's as usual with 24-48 blank frames in between each speed.

The professor checked our Character Punch Antic Animations, but he still hasn't checked our Vilppu sketches so we've got 2-3 weeks worth of sketches to show him. I hope he checks them the next class because I'm getting tired of carrying around my old sketch book. I've already moved on to the new sketchbook he gave us. For homework he assigned us fairly easy work- NO MORE VILPPU! Instead he wants us to Practice Gesture Figure Drawings. 

2nd: Click Practice Figure Drawings.
3rd: Adjust the settings to your liking.
4th: Draw 10 quick timed gestures on Standard. (Max: 10mins. Min: 30secs.)
5th: Draw 10 additional timed gestures on Class Mode. (Max: 6hrs. Min: 30mins. ) You should put more detail into these gestures.
All of this should fit on 2-3 pages in your sketch book.

The professor also checked out our character model sheets. You should have a turn around of your character as well as poses and facial expressions. Also for homework: Scan your model sheets and Photoshop them. 
Don't know how to Photoshop?- Gary Torres will be giving a brief Photoshop lesson Friday 11/16/12 at BC's Westminster Hall, Room B16 at 4 pm. I will be there as well.

Good luck and as always, happy animating! :)

Monday, November 12, 2012

Character Ball Looping Overlapping Action Films

I finished my Looping Overlapping Action Character Ball and the Twist version. It only took two nights of work from 6pm straight to 11pm. (That's 10 hours max.) That little guy looks like he's having just as much fun as I had drawing him. Enjoy!

Plain Version

Twist Version

Thanks for viewing! :)

Friday, November 9, 2012

Gossipi's Hints: Head Bouncing w/ overlapping Action Twisting Upward

Here are the notes I collected from observing the upward twisting ball character. Just in case you're all confused on what to do.

Don't forget to add:
*Values, Blending, Shading.
*Cast Shadows.
*Ground Reaction To Impact.
*And if you're experimental throw some sound in there!

Happy Animating!

Day 10- Class Update By Jonathan Rojas

A great friend of mine was able to attend the 2D Animation Class on Thursday and he took notes for me to post on the blog. I wasn't able to make it to the class because it was my daughter's 3rd Birthday, so Jon recorded everything for me and put it in an e-mail. Everything after this paragraph is what Jon's e-mail said word for word and I give him full credit. Maybe I should make him the second admin of the site huh? After all I believe he is the best and most successful student in my class. LOL Anyway, follow his example and get your homework done. I'll see you all next class! :)

Day 10: Thursday, November 8th, 2012 2D Animation Class Update By Johnathan Rojas:

So, today, we worked on stretch and squash with a ball, mixed with some overlapping action.

We began by breaking down the animation to the ball alone. We did it as we normally would, with a timing chart of 1-5 but with a few minor differences. Frames 1-5 involved the ball going downwards.

Also, it's suggested to not put more than 2-3 inches between the apex and the nadir so as to keep the space controlled.

Then the timing changed to be frames 5-1, because now we were moving the ball upwards to the starting position.

Despite what the link looks like, the final frame isn't 11, it's 1, because Potuto wants this to loop up and down.
Then we added the scarf onto the head before character details. Now, as the scarf moves down it must trail behind the character. And when he reaches the bottom, it must sort of collapse behind him.

When the character is going up, the scarf must be pointing down until the character reaches the 9th and 11th frame, which is when he slowly must return to the same frame 1 position.

*When the character is on frames 5,6,7 a sort of ring forms around him to show the impact. It can be anything, either a splash of water, a dust cloud, rocks, etc.

*Remember to do a cast shadow on the floor. As the ball gets closer to the ground, the shadow will get bigger (except when the ball stretches vertically). And will shrink as it moves higher.

1.) Now Mr. Potuto wants us to draw this ball animation seen in the 2nd video in this link:
We are allowed to make our own characters again, but they must have the basic fundamentals of this one. (I.E Scarf on head.)
He then said to film it, but unlike the other animations we made for class, he wants it to loop. He doesn't want a title screen, a blank first page, a 48 second delay for the end. He just wants it to loop. However, we still have to do it on 1s, 2s, and 3s, just with no 48 second delay between each one.

2.) So looking back to the link, Mr. Potuto also wants us to make an animation similar to the first video where the ball will twist as it rises and falls. However, he didn't give us details on how to draw it, since he wants us to figure that out. The filming process is very similar except for one crucial detail. He wants us to combine it with the first animation. 

So essentially he wants us to do two separate videos. One where the ball will just bounce up and down regularly in a loop, and a second video where it begins with the ball just jumping up and down, until it seamlessly transitions into the ball twisting. That's due Next Wednesday.

3. Mr. Potuto also assigned us new Vilppu pages. Pages 45-71
Want to see this homework assignment completed? Click Here!

4. Our character sheets are also due next Wednesday. Mr. Potuto wants the characters to have a complete turn around and for us to have a variety of facial and body expressions.

Happy Animating! :)

Snow Project

Yesterday, Thursday, November 8th, 2012, was my daughter's 3rd Birthday. I took her out in the snow to play for a couple hours. She wanted to build a snow man and at first she said she wanted to make a puppy, then she mentioned a mouse and afterwards she shouted "Mommy, I make Goofy!" That's when I got the idea to sculpt a disney character; a Minnie Mouse "snow-woman" as a birthday gift for my daughter. It started off looking like Mickey of course. All we needed was a bow to make it female. I snipped some black buttons off of an old coat of mine for the eyes. When it was do e we carried it to the front of the house and sat it on the porch to greet family when they came home. It had completely melted by night though. Reminds me of the time it snowed before my birthday and I got to make a huge 8 foot Pillsbury Dough Boy Snowman in the baseball field at Brookside Park and some kids destroyed it in the morning, but that's another story. Here are the results of our Minnie Mouse "Snow-Woman" Project. Enjoy and thanks for viewing! :)

(Side Note: The pictures may be out of order because I'm posting this through my iPhone.)

Wednesday, November 7, 2012

School Closed Early

BC has closed early due to the power outage again. It's probably because of the snow storm that's hitting us right now. Anyway they cancelled all classes and kicked us out so now I'm home. I was really looking forward to class though. I guess maybe I'll do some sackbot programming on LBP.

Tuesday, November 6, 2012

Character Development, Model Sheet: Un-named Character

The character you're about to see is based off of myself pretty much. I figured if I'm going to be drawing a character for the rest of my school years it may as well be me, because I find my multiple personalities quite entertaining. Even though this character was modeled after me I'm unsure of what kind of clothing, hair style or name to give her. I don't have a very big wardrobe of clothing and I don't own anything unique or flashy. And I only wear my hear in a pony tail on a bad hair day, btw, so her hair styles may change from time to time based on how I may be wearing my hear when I draw her. If any of you have name ideas, I'm all ears! Here are just some of the facial expressions I came up with. Enjoy!

I wish I knew what to call her...

Faced forward.

Somebody looks mad...

Shocked, Surprised, Dumbfounded.

Laughing and Giggling.

A little pout.


Profile view.

She knows your secret, you know who you are.

This is one of the slightly modified outfits I wore pretty much all summer.

Full view.

Thanks for viewing! :)