Friday, September 7, 2012

2D Animation Class: Day 2- Continuation

The second half of class was all about taking those 2D shapes I showed you in the last post and drawing them in 3D perspective. I will be posting the professor's sketches in this post and in another post I will show you my own sketches of this assignment.
First draw each shape 3 times, side by side, using half the paper (turned on its landscape angle) for each shape. When drawing the circle in this exercise it becomes a sphere. A sphere is a perfectly round geometrical object in three-dimensional space, such as the shape of a round ball. Draw a line straight down the middle of the circle for your vertical axis line and a line straight through the middle of the circle from left to right for your horizontal axis line. This should create a right angle (90 degree angle) within your circle. For the front view of the character the center line will be your vertical line at first. For your 3/4 view, the center line shifts about half way from the center of the circle toward the outer line of the circle. Imagine your pencil traveling around a ball. It will start from the top of the ball, curve around the front, touch the bottom of the ball, go around the back and meet at the top of the ball once again. Keep in mind, when drawing the character's face it should always follow the center line as if it was the middle of the face. When drawing the character from a side view (profile view) the center line becomes the circle itself.
Apply the same concept to the oval, which is similar to an egg, however, when drawn symmetrically it becomes an ovoid. An ovoid is the 3-dimensional surface generated by rotating an oval curve about one of its axes of symmetry. In this exercise a triangle, when rotated becomes a cone (like the one we use for ice cream). The rectangle when rotated becomes a cylinder (like a can) and the square becomes a cube (like a box). When drawing the cube, the front view and the side view can be drawn as two plain squares, however the 3/4 view will be more cube like.
Note To Classmates: The assignment is to draw the first 3 shapes exactly the way that the professor drew them. The side view of both the ovoid and cone you will have to draw based on the demonstration from the sphere. The last 2 shapes (cylinder and cube) can be customized as you wish. Be sure to keep it simple and proportionate. Use guidelines as sketched through each shape and don't even think about picking up a ruler. Label each view for each 3D shape as "front view", "3/4 view" or "side view". GOOD LUCK!

Want to see this completed homework assignment?: Click Here.

Now for the homework assignment. Retrieve your flash drive and go into the folder the professor gave you on Day 1 of the class. (If you do not posses this folder on your flash drive I would be happy to transfer the files to you or provide a download link for each file it contains) In there you will find a Adobe Acrobat Document called Cartoon Animation By Preston Blair; open it. You are to draw the figures and gestures of various characters from Chapter 1: Character Development. Capture each character's construction by drawing loosely the 3D shapes the make up that character; whether they be spheres, ovoids, cones, cylinders or cubes. Fit each page assigned on one page in your sketch book and sketch using your carmine red animation pencil. You may go back over the figures and darken the lines slightly if you want, but the professor does not want detailed or cleaned work. Here are the pages (according to the PDF not the actual page # of the book) we need to have done by the next class: pgs. 3, 4, 5, 6, 8, 9, 10, 14 and 15. I'll put my homework sketches in another post. Have fun and remember to practice, practice, practice!

Want to see this completed homework assignment?: Click Here.

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