Thursday, September 27, 2012

Day 5: The Bouncing Ball

Good morning class! We have successfully made it through Day 5 of 2D Animation Class. Day 5 was a bit overwhelming for me but exciting, nonetheless, wouldn't you all agree? The professor began the class by checking our Arrow and Character Hit Films. If you followed the directions and tips I gave for Filming Your Animations, you received a good grade and you weren't asked to redo the assignment. If you were asked to redo the assignment I strongly suggest that you follow my tips on this blog. For those of you that filmed your Character hit with an interesting background, the professor may have requested that you send him the Flip Book file in an e-mail. Don't forget to send him your file! We don't want him to think we are stupid, forgetful children, do we? :)

This time around, the professor did not check on our Preston Blair Sketches that he assigned in the last class. Instead, he will check on them next class, so please have them ready. To begin the lesson he started off by showing us a Character Jump-"Squash and Stretch" Antic Path Of Action. Click "this link" to view the character jump. 
Professor's Character Jump
Professor's Ball Form

You can observe that the character (in ball form) stands at the top of a ledge and as it prepares to jump, it squishes down as if to bend its knees. In another motion it stretches upward to signify that is is jumping up and off the ledge. After the first arch it will fall, touch the ground with a squashing motion and stretch upward to bounce or jump once more. Another arch is made before the character lands on another ledge, squashes down and stands erect. Though the height of the arches made by the character appear to be the same, when applied to the ball, the concept is to make it look as if the ball is losing momentum when it  bounces across the screen so that it stops at the end of the paper.
Ball Losing Momentum

Here is the path of action for the ball that we will be animating:
Professor's Path Of Action

A student in the class asked a very good question yesterday. I believe they asked something that sounded like this: "If the ball is losing momentum with each bounce, why is the ball squishing down into the same form every time it hits the floor?" The professor replied that the ball can be animated in many different ways. He showed us pictures of other student's work and how they did the path of animation for the ball. This answer didn't seem enough for me. So while he showed other examples I formulated my own idea as to why the ball squishes the same every time. The ball squishes the same every time because it is alive in a sense that it is a character. Maybe it is not just squishing and bouncing, it could be preparing to jump as well. So don't think of the ball as just a ball; think of it as a silly round character we have yet to put the face on. Like Baby Digimon for example! I'm sure you all know about that show. I wont post a picture because I don't think the professor will like it, but there is a picture link if you click on "Baby Digimon".

Start off on a clean sheet of acme punched paper. You should be using the 10x12 inch acme paper the professor instructed us to get at the start of class. Just 4 sheets for now. Start off by drawing a straight line about an inch and a half from the bottom of your paper in blue animation pencil; this will be the ground. Next you will draw the ball's path of action. As displayed above, the ball will seem as if its rolling off of an edge. You cannot see an edge but pretend it is there. Draw half an arch touching to the ground, another arch, which cuts in half the height of the first arch, one more arch, cut in half again and the last arch, which is the smallest, stops the ball. That makes 3 1/2 arches. Next draw your tick marks to let you know where you will put your key drawings. You can also use tick marks for the in between drawings.

It is important that when you draw the ball, you are following the Timing Charts. Now pick up your Carmine Red Animation Pencil. For the first half arch, you will have 2 key drawings. Key drawings have circled numbers. (In this case 1 and 7.) Draw the 1st ball at the peak of the first arch to signify the starts of the object. Then draw the 7th ball on ground level, squished to signify that the ball has hit the ground. You can clean up your key drawings with Black Pencil so you don't get confused later. Follow the Timing Chart which tells you the next two spots the ball needs to be draw; 4th and 5th, which are the 1/3rd and 2/3rd points on the first arch's path of action. Use your Blue Pencil to draw guidelines from ball 1 to 4 and 5. These will help you keep your next drawings the same size. According to the Timing Chart there are 2 more drawings between 1 and 4, as well as 1 more drawing between 5 and 7. It's pretty obvious the missing drawings are 2, 3 and 6. You will need to draw 3 before you can draw 2. When drawing 6 you will have to draw it stretched like an oval to signify that is has picked up speed during its fall before it hit the ground. Make 6 touch 7 slightly, but don't let 6 touch 5. When sketching the guidelines from 5 to 7 make sure to curve it inward over drawing 6.

The same concepts can be applied to the other arches. All you have to do is follow the timing charts given for each half arch.

If you follow the timing chart you shouldn't have any trouble drawing the rest, plus you may use the professor's drawings above for reference! You must draw the path exactly the way the professor has or you will not be able to go on to the next step. He WILL make you do it over. Make sure you get it checked by the professor before moving on.

The professor wants us to get 35 sheets more of the 10x12 inch acme paper and draw each ball on a separate sheet of that paper. Make sure to label each page by it's ball number. In the next class he will go over slow in and slow out, where we will be putting in extra drawing of the ball for the smoothness of the animation film. He's also going to show us flipping order and rolling order. We will also figure out the source of lighting above the object and draw cast shadows.

Make sure to draw a background for your animation. Start with a vanishing point and grid, like so:
Grid by Professor

Decorated Grid by Me

The background has to be more advanced thean the last background you drew for your previous animation. The professor expects more and more from you each time. Look online for ideas.

The homework assignment is to create 15 ball characters with the leaf like bow on its head. (Refer to the flowing object on the character's head in the first picture I posted.) Use your Preston Blair sketches for reference ideas.

Time Versions for Bouncing Ball:
1st Version
Name/Title Page 24, Holds
1st Ball 24, Holds
Balls 2-31, 3 Holds Each
Ball 32, 48 Holds
2nd Version
Ball 1-31, 2 Holds Each
Ball 32, 24 Holds
3rd Version
Ball 1-31, 1 Hold Each
Ball 32, 24 Holds
All 3 versions should be filmed on 1 Scene.

I know it seems overwhelming now, but we're all in this together! If you need help I'll be in the lab today when there aren't any classes going on. I will also try to attend the professor's Thursday class or I will be in the lab next door. See ya later!

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