Thursday, October 11, 2012

Day 7- Rotating Head Stiff

As usual the professor started by checking our homework. He wanted to see all of our bouncing balls, ball characters and even over due work if some of you owe him an arrow or character hit. Afterwards we had 2 visiting students come in and talk to us about animation careers. (That part wasn't planned.) After that we viewed the Mimi and Gack Film and the beginning of a Pixar movie called "UP" to observe the 12th Principal of Animation; Appeal.

Then he gave us new homework assignments. Open the folder he gave us on Day 1 and select the Vilppu Drawing Manual Copy. The assignments are PDF pages 7-21, which is most of Chapter 1 and some of Chapter 2. You are to draw every figure on each page. Work freely and loosely. Want to see this homework assignment completed? "Click Here!"

 Afterwards draw 2 pages worth of characters you've created yourself. Make a variety of characters with different shapes. Use the Character Reconstruction folder images in the same folder from Day 1 to get an idea of the different types of facial features and body types you can give your characters. You can also look up "character model sheets" on Google. Don't copy other characters exactly; instead, take a piece of each character and put it into your own. Want to see this homework assignment completed? "Click Here!"

Today's lesson is on how to animate a Rotating Dog's Head. There are 2 ways to do it. One way, which we will be working on for today, is an inflexible version. The dog's head will rotate from left to right in a very stiff manner. In the 2nd way, we will probably go over by the next class, the dog's head will exhibit the 5th Principal of Animation; Follow Through and Overlapping Action.
Professor's Rotating Dog Head
Professor's Inbetween Drawings 5 and 11

>You must be "On Model" when drawing the dog's head so, first you will practice drawing each model of the dog's head on a separate, clean sheet of paper. The top half of the dog's head is oval shaped. Draw the eye lines and the center line to determine where the eyes will go.
>Then continue to draw the snout, imitating the shape of a cylinder, much like a can. The center line from the oval part of the dog's head should follow down the snout.
>Draw the nose accordingly and then the eyes of the dog close together. Being on model means that the character will look exactly like the original picture given to you to copy. Not fatter, not skinnier, not looking slightly off to the left. Eyes, nose, mouth and head shape must be exactly the same sizes as modeled.
>The ear of the dog closest to you overlaps the other ear. Shade the farthest ear so that it appears to be behind the closest ear. Keep the ears separate as if they are coming from 2 points on top of the dog's head, not one.
>Practice the middle most head, which is the front view. Don't forget to draw on model. Eyes close together, ears and nose aligned accordingly.

When you've got the character down on model you are ready to begin drawing the master sheet for your animation. Start by drawing the left most head first. This is your key drawing number 1. When drawing the dog's head remember that the center line for his eyes is tilted, not straight.

Draw the middle most head next according to how you see it in the first picture I posted. This head is the midpoint. Make sure it's proportionate with guidelines. You may draw your guidelines in blue pencil. Remember to use the ARC! Your guidelines will arch downward with the ends of the lines pointing out and up. Third most you will draw the head farthest to your right. This will be your key drawing numbered 17. Remember the head is tilted, not straight. Have the arched guidelines align with this head as well to be sure the head is in the right position.

It helps to draw the oval of each head first and then draw the arc guidelines, in my opinion.

Here is the timing chart:
Use the Timing Chart to draw in the extra heads to complete the animation. Use the eye lines and center lines of the three heads already drawn to determine the position of each facial piece. Use tick marks between widest and least widest points to determine the middle points of your in between drawings.

1 and 17 make 7
1 and 7 make 5
1 and 5 make 3
1 and 3 make 2
3 and 5 make 4
5 and 7 make 6
7 and 17 make 9
7 and 9 make 8
9 and 17 make 11
9 and 11 make 10
11 and 17 make 13
11 and 13 make 12
13 and 17 make 15
13 and 15 make 14
15 and 17 make 16

When you're done drawing each head you can change the direction of the dog's eye pupils when it turns its head. You can put a background if you want but it's not mandatory.

Title Page- 24 frames
1st Drawing- 24 frames
2nd-16th Drawings- 3's first then 2's then 1's
Last Drawing (17th)- 48 frames

Want to see this assignment completed? "Click Here!"

BTW: The professor gave out extra materials for class. You should have received the following:

8 Pink Eraser Tops
1 Kneaded Eraser
2 Blue PrismaColor Col-Erase Pencils
1 Red Carmine PrismaColor Col-Erase Pencil
4 Blending Stumps #s- 8, 6, 4 and 2
4 General's Semi-Hex Drawing Pencils- 2x2H, 1xF, 1x5B
6 Reeves Sketching Pencils HB, H, 3H, 2B, 4B, 6B
1 9in.x12in. Yellow Strathmore Sketch Pad with 100 sheets of paper

Happy Animating! :)


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